First of all you need to tell us which multiplier.. because there is many differnt types.. you got xp, harvest, food drain, stam drain etc etc. Mix of 6 videos from youtube, by Zanniequa: Ark Wingman Beam S1 - 6er. To change the breeding, maturation and hatching multipliers you will need to change the following inside the gautelanataristoranteracletteria.eu file: [/Script/ShooterGame. Quetz, Giga und Titano Cubelles - Sep 28th , Only Youtubemultiplier and Youtube links will be active. Hit and Run - http: For easier future searches, put a username. Wenn ich 1,5x einstelle erhalte ich wieder nur 2 Steine. Just asking to clarify what it does cause im thinking of messing with the good people of my server in a non destructive way DarthaNyan Profil anzeigen Beiträge anzeigen. QaraYetti Profil anzeigen Beiträge anzeigen. Ich hab das ganze noch einmal verglichen, da die permanent doppelten Multiplier ja jetzt live sind. Alle aufgelisteten Produkte nutze ich selber, weswegen ich sie uneingeschränkt weiter empfehlen kann! Ironclad - Aug 18th , As the wiki says: This will allow you to change how big this stat boost is. Einige Geodaten dieser Seite werden von geonames. Sam - Mar 31st Startseite Diskussionen Workshop Markt Übertragungen. Das macht irgendwie keinen Sinn, zumal die Änderung an den Multipliern durch das permanente Evolution Event noch jack culcay boxrec nicht live sein sollte. Overview deutsch geschrieben von Gallonidas:. Use the buttons below to clear the entire form Youtube URL 1: DarthaNyan Profil anzeigen Beiträge anzeigen. Title of Mashup char. Ark Wingman S1 1 Sie sind überall o. As the wiki says: Also ist es auf meinem Server 4x Harvest obwohl der Multiplier auf 1. Ursprünglich geschrieben von makior Habe ich gestern noch probiert.
multiplier ark - have thoughtSilverFlow Profil anzeigen Beiträge anzeigen. Ursprünglich geschrieben von Housatonic:. Only Youtubemultiplier and Youtube links will be active. Giving an appropriate title to your set will help internet users to find it.. Das ganze ist etwas chaotisch und spätestens wenn ich das nächste Mal was zähme wüsste ich gerne was ich einstellen muss damit ich weiterhin die 3x Rate vom ehemaligen Standardwert habe. Bad Boys - http: Mich verwundert, dass abhängig vom server, auf dem einen drei mal aufgehoben werden muss um die drei Steinezu bekommen und dem anderen mit "einem" aufheben alle 3 im Inventar landen. DarthaNyan Profil anzeigen Beiträge anzeigen.
Ark multiplier - theQaraYetti Profil anzeigen Beiträge anzeigen. Ich hab das ganze noch einmal verglichen, da die permanent doppelten Multiplier ja jetzt live sind. Ursprünglich geschrieben von Housatonic:. Comments are owned by the Poster. Cubelles - Sep 28th , The first example specifies 50 player levels and 15 ascension levels. These players can use cheat commands on the server automatically, as if they had authenticated themselves via the enablecheats command described below. On Windows, quotation marks " are used to ensure the command shell does not attempt to interpret any options itself. Survival Evolved dedicated server has a wide variety of configuration options that control its behavior and adjust many aspects of the game. Most options can also be specified in the games configuration files. For example, a SpawnLimitPercentage of 0. But do copy everything else and put it in your Game. Views View Edit Edit source History. While all of these stat adjustments can be applied to players, wild dinos, and tamed honeysuckle deutsch, not all of them affect dinos. To manchester united vs city create this file, gute android spiele 2019 can use this ini-Generator.
Ark Multiplier VideoNew Single Player Game Settings Ark Survival Evovled Über ein Daumen hoch und natürlich über euren Feedback casino zug den Kommentaren würde ich mich sehr freuen. To find the default values for these different settings, check the wiki, they are spielstand bvb for every animal. O by Quadstep Kann bei deinem Problem leider nicht helfen. If you hatch an egg, and interact regularly with the baby as it grows up, you will be able to gain increased affinity with it. Check for low quality. Its an interval, so if you casino triomphe the number then that will increase the time between intervals. Survival Evolved Dedicated Server. A note if you want to further edit them you tennis frauen finale shut your server down and spezielle goldmine wait the minutes before editing the file. You cannot reference the same Spawn Entry in multiple lines and have them all take 888 blast, even if the Entity ID or Spawn Class referenced is different between each line. The map Scorched Earth has a global spoilage multiplier of 0. These players can use cheat commands on the server automatically, as if they had authenticated themselves via the enablecheats command described below. Navigation nopsa Namespaces Page Discussion. Originally posted by Deadman:. Configure the status and requirements for learning an engram. Survival Evolved dedicated server has a wide variety of configuration options that control its behavior and adjust many aspects of the game. Activate Web alarms when important things happen m casino boat little river sc a tribe, such as Tripwire Alarms going off and Babies being born. With these options in the configuration file, the wie funktionieren spielautomaten im casino can be launched with a much shorter command line. Look at the custom code generated by our tool. Values between 0 and 1 will reduce it.
This tool will quickly and easily generate all the code you need to customize taming on your Ark: Simply configure your settings and click the generate code button.
Detailed installation instructions are included at the bottom of this page to help ensure you get your custom taming system running as smoothly as possible.
If you are looking for other tools, you can find a complete list of our growing collection of customization tools here: For information on customization in these situations and for information on what customization can do for you in general please see this page: This multiplier affects taming speed for all tameable dinos.
Higher values will make taming faster, while lower values should make it slower. Below is a list of all tameable Dinos. Shut down the Ark: Survival Evolved Dedicated Server.
The server cannot be running while you edit these files. Use this to disable the Crosshair on your Server Introduced in patch Option to disable Dino Mate Boost Introduced in patch Enabled by default on official servers, this will force weekly respawns of dinos on all servers to prevent certain dino types like the Basilo and Spino from becoming depopulated on long running servers.
NOTE in some cases this may not work more than once Introduced in patch This option is mandatory and must be the first option specified on the command line.
A Mod map may have a different map name then here specified, check the modpage or contact the author of the mod for the exact name. This option is mandatory for multiplayer servers.
Disables PvP , enables PvE. Enables hardcore mode player characters revert to level 1 upon death. Disable the gradual 7 days decay of player structures Introduced in patch Disable the gradual 7 days decay of dinosaur ownership.
Without this set to true, every dinosaur can be claimed by any player. Permit flying dinosaurs to pick up other dinosaurs and players when mounted by a player in PvE Introduced in patch Specifies the maximum number of structures that can be constructed within a certain currently hard-coded range.
Set to true to allow multiple platform floors. Specifies the maximum number of players that can play on the server simultaneously.
Specifies the scaling factor for the passage of time in the ARK, controlling how often day changes to night and night changes to day. The default value 1 provides the same cycle speed as the singleplayer experience and the official public servers.
Values lower than 1 slow down the cycle; higher values accelerate it. Base time when value is 1 appears to be 1 minute real time equals approx.
Specifies the scaling factor for the passage of time in the ARK during night time. This value determines the length of each night, relative to the length of each day as specified by DayTimeSpeedScale.
Lowering this value increases the length of each night. Specifies the scaling factor for the passage of time in the ARK during the day. This value determines the length of each day, relative to the length of each night as specified by NightTimeSpeedScale.
Lowering this value increases the length of each day. Specifies the scaling factor for the damage dinosaurs deal with their attacks. The default value 1 provides normal damage.
Higher values increase damage. Lower values decrease it. Specifies the scaling factor for the damage players deal with their attacks.
Specifies the scaling factor for the damage structures deal with their attacks i. Specifies the scaling factor for the resistance to damage players receive when attacked.
Higher values decrease resistance, increasing damage per attack. Lower values increase it, reducing damage per attack. A value of 0. Specifies the scaling factor for the resistance to damage dinosaurs receive when attacked.
Specifies the scaling factor for the resistance to damage structures receive when attacked. Specifies the scaling factor for the experience received by players, tribes and dinosaurs for various actions.
The default value 1 provides the same amounts of experience as in the singleplayer experience and official public servers. Higher values increase XP amounts awarded for various actions; lower values decrease it.
Specifies the scaling factor for the decay rate of player structures in PvE mode. The specific effect s of this option and its range of valid values are unknown as of this writing.
Specifies the time required for player structures to decay in PvE mode. Specifies the scaling factor for yields from all harvesting activities chopping down trees, picking berries, carving carcasses, mining rocks, etc.
Higher values increase the amount of materials harvested with each strike. Specifies the scaling factor for the "health" of items that can be harvested trees, rocks, carcasses, etc.
Higher values increase the amount of damage i. Higher number increases on a percentage scale max number of items place-able on saddles and rafts Example: Specifies the scaling factor for the respawn rate for resource nodes trees, rocks, bushes, etc.
Lower values cause nodes to respawn more frequently. Higher values increase water consumption player characters get thirsty faster.
Higher values increase food consumption player characters get hungry faster. Higher values increase stamina consumption player characters get tired faster.
Higher values increase the recovery rate player characters heal faster. Higher values increase food consumption dinosaurs get hungry faster. It also affects the taming-times.
Higher values increase stamina consumption dinosaurs get tired faster. Higher values increase the recovery rate dinosaurs heal faster. Specifies the scaling factor for dinosaur spawns.
Higher values increase the number of dinosaurs spawned throughout the ARK. Use the official global ban list, or point to any online ban list that you want.
Must be enclosed in double quotes. Prevents use of console command "gamma" in PvE mode Introduced in patch Allow use of console command "gamma" in PvP mode Introduced in patch Cooldown, in minutes, in between tribe name changes Introduced in patch Allows the hiding of damage sources in tribe logs.
If true, supply drops are in random locations. This setting is known to cause artifacts becoming inaccesable on [Ragnarok] if active Introduced in patch Specifies the order and which mods are loaded, ModIDs need to be comma seperated and in one line Introduced in patch Limit the damage caused by a dino to a resource for harvesting.
How long the game should wait before spawning a new Unicorn if the wild one is killed or tamed, if AllowMultipleTamedUnicorns is enabled.
This value sets the minimum amount of time in hours , and the maximum is equal to 2x this value. Recommended to leave at 1.
The minimum value is 0. Very high numbers will basically disable the flaming rocks flung out of the volcano.
Any number above 0 acts as a multiplier, with a minimum value of. Class Name of the item that will be overriden to new stacksize.
Configure the total number of levels available to players and dinosaurs and the experience points required to reach each level.
Configure the number of engram points granted to players for each level gained. Scales the spoiling time of perishables globally. Higher values prolong the time.
As of patch It seems that as of Scales the decomposition time of dropped items, loot bags etc. Scales the decomposition time of corpses, player and dinosaur , globally.
Scales on a per-resource type basis, the amount of resources harvested. Prevents taming of specific dinosaurs via classname.
Multiplies damage dealt of specific dinosaurs via classname. Higher values increase the damage dealt. Multiplies resistance of specific dinosaurs via classname.
Higher values decrease the damage received. Values higher than 1 increase the distance around players and structures where resources are allowed to grow back.
Values between 0 and 1 will reduce it. Is enabled in pvp by default, and on all the official pvp servers. Helps prevent PvO ammo-wasting of auto turrets by repeatedly throwing sacrificial players at them.
For more detailed information regarding using system time vs. Quetz platforms will not allow any non-allied dino to base on them when they are flying.
If you want your server to allow non-allied dinos to be able to stand on the Quetz platforms set this to true.
Higher number increases on a percentage scale interval between which dinosaurs can mate Example: Higher number increases by percentage speed at which dinosaurs mate with each other Example: Higher number decreases by percentage time needed for fertilized egg to hatch Introduced in patch Guys, i really need your help here.
So we have, for example, baby mature interval Infact i just need to know: Showing 1 - 15 of 29 comments. I hope there is an answer out there soon.
Deadman View Profile View Posts. Its an interval, so if you increase the number then that will increase the time between intervals.
Originally posted by Deadman:. I wanna reduce them as i play SP. My maturing times are faster, so the default intervals are longer then the time it tales to have an adult dino: